Tutorials to .com

Tutorials to .com » Software » Assembly Language Tutorial

Assembly Language Tutorial Articles


1: Windows Assembly Language Programming Tutorial
2005.7.10 Windows Assembly Language Programming Tutorial Version 1.02 Copyright @ 2005, Jeff Huang.All rights reserved Translator: fqh 2005.7.10 JEFF HUANG for, fqh translation Contents Introduction ... ... ... ... ... ... ... ... ... ... ......

2: WIN32 compilation: 3. To create a simple window
The third class to create a simple window In this lesson we will write a Windows program that will display a standard desktop window. Theory: Windows program, in writing graphical user interface need to call a large number of standard Windows Gui...

3: WIN32 compilation of: 4. Drawing text
The fourth lesson drawing text This lesson, we will learn how to customers in the window area "map" the string. We will also learn about "Environment" concept. Theory: Windows in the text is a GUI (graphical user interface) ob...

4: WIN32 compilation: 5. To learn more knowledge on the text
Fifth lesson to learn more about the "mapping" knowledge of the text strings We will do more practice to get acquainted with the text of a number of attributes such as fonts and colors. Theory: Windows color system is used to indicate t...

5: WIN32 compilation: 6. To deal with the keyboard information
Sixth Division to deal with keyboard input message In this lesson, we will have to learn is how to deal with WINDOWS procedures keyboard messages. Theory: Most of the PC because there is only one keyboard, all running WINDOWS procedures must shar...

6: WIN32 compilation: 7. To deal with mouse input information
Section VII of the mouse input information processing This lesson we will learn how the process window in our mouse button function to deal with the news. Examples of procedures demonstrate how to press the left waiting for news, we will show in th...

7: WIN32 compilation: 8. Menu
The eighth class menu This lesson we will be in our application to add a menu. Theory: WINDOWS menu can be said to be one of the most important element. With it, users can easily choose the command to operate. Users will read it as long as all th...

8: WIN32 compilation: 9. Sub-window control
The ninth child window control class This lesson we will explore the controls, these controls is the major process input and output devices. Theory: WINDOWS provides several predefined window class for our use. Most of the time, when we put them ...

9: WIN32 compilation: 10. The dialog box as the main interface
Dialog box in the 10th Division as the main application interface Now we begin to learn some interesting GUI programming, namely: a dialog box as the main application interface. We will be divided into two courses to talk about the process Theory:...

10: WIN32 compilation: 11. To learn dialog
Section XI of the dialog box to learn This lesson we will learn from the dialog box. In particular we are going to explore how the dialog box as an input device. If you learn a lesson, that you will find examples of this lesson is only a small numb...

11: WIN32 compilation: 12. Memory management and file input and output
12th class memory management and file input / output This lesson we will learn the basic memory management and file input / output operations knowledge. In addition, we will also learn to use the common dialog classes as part of our show "equi...

12: WIN32 compilation: 13. Memory-mapped file
Memory-mapped file class 13th This lesson we are going to explain the memory-mapped file, and demonstrate how to use it. You will find the use of memory-mapped file is very simple. Theory: If you carefully study the example of the previous lesson...

13: WIN32 compilation: 14. The process of
The process of the Fourteenth Division We will learn this lesson: What is the process? How to generate and terminate a process? Preliminary Knowledge: What is the process? Here is my guide in the WIN32 API from the interpretation of an excerpt: ...

14: WIN32 compilation: 15. Multithreading tutorial
15th class multi-threaded programming This lesson, we will learn how to carry out multi-threaded programming. In addition, we will also learn how the different communications between threads. Theory: The previous lesson, we learn from the process...

15: WIN32 compilation: 16. Event object
16th event object lesson This lesson we will learn from the incident to the object and how to multi-threaded programming in how to use the synchronization object. Theory: We demonstrated a lesson in how to use information in different WINDOWS com...

16: WIN32 compilation: 17. Dynamic Link Library
17th Division of Dynamic Link Library This lesson, we will learn from DLLs, in the end they are what and how to create them. Theory: If you are programming is very long, you will find a lot of programs there are a considerable number of duplicate...

17: WIN32 compilation: 18. Common control
General Controls 18th lesson This lesson we will learn what the general controls and how to use them. Theory: WIN95 vis-à-vis a number of WIN3X enhanced user interface controls. In fact, before the official release of WIN95 on the use of these c...

18: WIN32 compilation: 19. Tree view control
19th class tree view control This lesson, we will learn how to use the tree view control. In addition, learn how to be completed in the tree view drag - pull action, as well as a list of how to use the images. Theory: Tree view is a special type ...

19: WIN32 compilation: 24.WINDOWS hook function
The twenty-fourth Division WINDOWS hook function This lesson we will learn from WINDOWS to use the hook function. WINDOWS hook function is very powerful, you can detect it with other processes and other processes to change behavior. Theory: WINDO...

20: WIN32 compilation: 25. Bitmaps preliminary
25th Division: the initial bitmap In this lesson, we will be in the process of learning how to use bitmaps. Be more precise, we need to learn how a window in the client area to display a bitmap. Theory Bitmap is stored in a computer in the pictur...


Page 1 of 6
[1]   [2]   [3]   [4]   [5]   [6]