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Game Developer Tutorial Articles


1: game engine
- some game engines -- 1. Codecreatures http://www.codecult.com 2. Ogre (free) http://ogre.sourceforge.net/ 3. Serious Engine http://www.croteam.com/engine_features.shtml 4. Jet 3D (free) http://www.jet3d.com/ 5. 6DX http://www.aztica.com/modul...

2: Nokia mobile phone-based mobile game development boboto (b)
3 shell game and the game action Nokia phones to support new models of the game may affect the shell game action. You can use Nokia's first mobile phone shell game is Nokia 3510i. If the phone supports shell game, equipment in the game menu the...

3: World of Warcraft on November 23 will begin selling
World of Warcraft on November 23 will begin selling Blizzard Entertainment announced a number of players the long-awaited World of Warcraft (MMORPG). November 23 will be World of Warcraft in North America, Australia and New Zealand sales. South Kor...

4: The heroes from Warcraft to devise a mechanism to pry into the idea of object-oriented
Mad cow shed tears in 2002 from thesummer and it has the right balanceonly. Are you also a fan of Warcraft you? On the other hand, however, can not afford to lose the play-chi, I do not know you played these games, it is not and I am thinking more l...

5: Why Shanghai grand success? (5)
5. Marketing changes China's online game operators, the majority of the marketing choice of three channels: the traditional software distribution channels, network marketing and direct sales Internet Card. A result of online games is only devel...

6: Bird Cup Software Design Competition awards mobile phone results
Awards Results: First prize: VRMM Team - M3D three-dimensional graphics library M3D for OpenGL ® ES1.0 pure software implementation, the version specifically for the development of waveguide E868 mobile phone platform. OpenGL ® ES 1.0 i...

7: Quake source code analysis (draft) .4
Summary of the network part of Quake: (1) part of the network is divided into two parts to receive and send. (2) to send some data packets are divided into local and remote transmission of data packet transmission in two parts. (3) local data pac...

8: Talk about interactive online games. .
Team system need? Gang system also need? Add a chat channel calledlist what team you save? Take a look at the definition of team: a common, unified time and space, the goal. No player will play do you think you are strange, I do my job with this ...

9: Game On (c) - the game's coat
Game On (c) - Game of the coat As previously has said, only some of the rules of the game is virtual, there is no entity. Players to play games, there must be a feedback, it is a physical media folder in which to sensory feedback to the player by ...

10: DirectX Development Review
Was born in the early days of DirectX, the industry has many standards, of which there are two important standards: OpenGL and Glide, very mature, especially OpenGL, it is used for graphics, video servers, in films,and so on, as the technology gradu...

11: Huge one China, not the book readable
In the forums, often see some friends that other game developers in China are not lacking, on the lack of good policy ideas. In fact, what are China's lack of game development, game design and development process, art, 3D, AI are very backward ....

12: Shaders and effects - 1.3 Variable types
1.3 Variable types Read this article indicates that you have agreed to the statement at the end Note: In addition to the following section describes the types of things, HLSL and some built-in object types (such as: texture object (texture object)...

13: Shaders and effects - HLSL shader compiler 1.2
HLSL shader compiler 1.2 Read this article indicates that you have agreed to the statement at the end Chang Scale 1.2.1 Each shader has a regular scale (constant table), it is used to store shader variables. D3DX library provides us with an appli...

14: Shaders and effects - the preparation of HLSL shader 1.1
The preparation of HLSL shader 1.1 Read this article indicates that you have agreed to the statement at the end We can directly HLSL shader code string as the preparation of a long list of applications to our source file. However, more convenient ...

15: Shaders and effects - high-level shading language 1.0 Introduction. Doc
The first chapter is devoted to high-level shading language Read this article indicates that you have agreed to the statement at the end Overview In this chapter, we will describe the high-level vertex shader language (High-Level Shading Language...

16: Shaders and effects - (1) Overview
Shader and effects Read this article indicates that you have agreed to the statement at the end Chapters list Chapter I: Introduction High Level Shader Language Chapter II: The vertex shader Chapter III: The pixel shader Chapter IV: the effect...

17: Directshow RTP multimedia applications on the network adapter support
Directshow RTP multimedia applications on the network adapter support lucky2all@yahoo.com Intel Architecture Labs Preface Interactive collaborative applications, or contains many procedures independent of the distributed multi-media games, the s...

18: Network Robot (3 )---- robot game development tools and development steps
As a result of the project at hand is to start a network, so that with the previous article between the article for a very long time, special apology to readers, so that everyone waiting. This series of articles, there is no pre-prepare a draft, an...

19: Advanced shader language (High-Level Shader Language)
Advanced shader language (High-Level Shader Language) - DirectX9 Translator: superb David - lonely sword Are you tired of using color browser written in assembly language? Can try advanced shader language (High-Level Shader Language - HLSH). Micro...

20: Legend Chronicle
(Legend) Legend of the Ancient Chronicle articles (Note: This article has been used for a magazine, is strictly prohibited copying reprint) Author: Game article network - Oda Lutheran Era 125,000 years ago: Marfa completed the mainland by land of...


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