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181: DirectX5.0 latest DirectDraw Game Programming Guide Part III, DirectDraw elements (d)
5, palette (Palette) Surface color palette needed to be displayed correctly. The surface of a color (both standard color index) is a collection of some simple figures, each of which are characterized in each of a number of pixels. The value is a nu...

182: DirectX5.0 latest DirectDraw Game Programming Guide Part III, DirectDraw elements (c)
4.4, the creation of surface Characterization of the DirectDrawSurface object in the display memory in the presence of a surface. If run out of memory or explicitly created, the surface may also exist in the system memory. You can use IDirectDraw2...

183: DirectX5.0 latest DirectDraw Game Programming Guide Part III, DirectDraw elements (b)
4, the surface (Surface) A surface or object characterized DirectDrawSurface a linear memory region. Surface often show the presence of memory, of course, can also exist in the system memory. Unless explicitly specified, in the creation of DirectDr...

184: DirectX5.0 latest DirectDraw Game Programming Guide Part III, DirectDraw elements (a)
Third, DirectDraw elements DirectDraw in the most basic elements of the collaboration level, display mode, DirectDraw object, surface, palette, clipboard, etc., the following elements of each introduced one by one. 1, level collaboration (Cooperat...

185: DirectX5.0 latest DirectDraw Game Programming Guide Part II, DirectDraw system
Second, DirectDraw system Multimedia software requires high-performance image. Through the DirectDraw, Microsoft makes the process of image-sensitive in terms of speed and efficiency than has been in the GDI is greatly improved, while maintaining t...

186: DirectX5.0 games latest chapter of a DirectDraw Programming Guide, DirectDraw concept of the basic image
Game Programming Guide recent DirectX5.0 DirectDraw articles DirectDraw is part of DirectX SDK, one of the main, it allows you to operate directly on the display memory, hardware support for bit block transfer, hardware coverage, the surface inver...

187: Game Programming Guide recent DirectX5.0
DirectX5.0 Summary of the latest games programming guide chapter& Wu Xian, Wuhan For many producers for the game, Microsoft's DirectX 5 is as good as the introduction of an excellent news. It includes the preparation of the next generation ...

188: Real-time strategy game Routing (Path-finding) algorithm and the realization of the principle of technology
A few years ago, when I go to school in the school, often with students in dormitories network against the "Red Alert" has been playing a lot of exploration as a "red alert" this type of real-time strategy game behind the secret ...

189: Cube Game Programming
Procedures for the design of a Rubik's cube game is the first Rubik's cube in order to achieve each level of rotation and the rotating cube, which are many ways to choose, This paper presents a rapid and effective, and simple method. Basic ...

190: CCTV version of the values
I long ago concluded that gold is very sharp vision heroes, the heroes only with a piece of money, put his 15 novels most sought after gold fans, "Laughing In The Wind" to sell, must be acutely aware of their hearts, the film's "L...

191: You absolutely fascinating, "said Galaxy Genesis"!
You absolutely fascinating, "said Galaxy Genesis"! TGL upcoming issue of Taiwan's Deputy Traditional Chinese version of "Galaxy Legend of Genesis", and the game together by the Japanese art works produced abroad by the highl...

192: Taiwan's game industry there is the issue of the series of problems】 【boss
Inside the game industry, a group of people day and night of burning their own lives, in order to produce a good game and left home and children, 10 had their homes without this group of people we called him "the Producers", or translated ...

193: China's game industry was ignored ---- Dark
China's game industry was ignored ---- Dark Text: blast This article I am not 100% willing to write, but after reading an article in Taiwan after an idiot an idiot I would also like to go along for the ride, and good old-fashioned Moreover tee...

194: 2000 Gold Edition Guide RLE Sprite
<<Sunflower Baodian>> 2000 Gold Edition Translation: SEVECOL RLE Sprite Guide Author: Jonathan Griffiths (jpg@wave.co.nz) Introduction: Sprite is the game an element most commonly used, only recently been overtaken by 3D polygon engi...

195: Shooting games on the aircraft design principle
Shooting games on the aircraft design principle Authors: Yoon Yong - Level are limited, please:) As we all know, the aircraft-type games that we come into contact with almost the first category of computer games, both in the arcade or on a comput...

196: RLE compression and optimization
Simply put, RLE compression is the same as a string of continuous data into a format for a specific purpose to achieve compression. Byte stream of the following compression. If the input data LPBTE pByte = (1,1,1,1,1,1); Data compression 6,1 Co...

197: Vibration to achieve the effect of explosion
Vibration to achieve the effect of explosion (Changchun Shi Lin) In many game software, we often see such a scene: When a facility after the explosion, the screen will be accompanied by a small picture of the vibration, immersive feel. I prepared ...

198: DirectX 8.0 Introduction
Author: Philip Taylor DirectX 8.0 Introduction Welcome Driving DirectX. In this month's column, we will begin to explore the Microsoft ® DirectX ® 8.0. First, we will outline the development of this new version provides all the best ...

199: The basis of game: RPG to do with DX
A simple RPG game first of all, it is necessary to make a RPG game. Need to relate to the context, the following: 1. The use of keyboard wizard control. 2. Because there are four around the direction of the wizard, and in each direction, and shoul...

200: DDraw procedures used to prepare a preliminary VB
DDraw procedures used to prepare a preliminary VB www.applevb.com DirectX7.0 finally emerged, with the front of the same DirectX6, version 7, also with a large (129M) to develop the SDK library, compared with DirectX6 SDK library, DirectX7 The SDK...


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