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201: China's game industry market analysis (a) on the issue of domestic game
China's game industry market analysis (a) on the issue of domestic game <BR> original disk Baiyu Was originally published in "game criticism" No. 2000.12 (Chiang's note: the failure of the lion as the blood, leading the clo...

202: Using php to write the digging mines similar game microsoft
Using php to write the digging mines similar game microsoft <? / / PHPMINE v1.0 / / Source http://www.phpvault.com / / Is based on the digging of mines microsoft games to prepare / / This is a free software, and applications are free to modi...

203: A * shortest path algorithm
Recent to ask me a lot of friends on the A * algorithm for the problem, the purpose of the shortest path to write a search procedure. The spirit in the movement of the mouse to control the game (not Soft-World, those with the mouse the keyboard arro...

204: Control the speed of the game
With the rapid growth of computer speed and software to run faster. However, in some cases may not be a good thing. Games on different machines, or in different circumstances can not keep running the same speed appropriate to plague many of the game...

205: Color Ring
Robert Hess August 14, 2000 Releases Last month, I provided some information on the use of the Web site to introduce color and image information. This column discusses some of the basic technical aspects, such as the page encoding,. Jpg format. Gi...

206: Several commonly used methods of mixed pixels
● Fan Yi-Peng I will introduce to you two days ago to deal with the effect of transparent light Alpha-Blending technology, this time I will be to introduce several other commonly used methods of mixed pixels, these methods generally are used to d...

207: DirectX application using MFC framework structure
Author: Guangxi Vocational and Technical College Computer Center (530,227) Abstract: DirectXSDK package to the class in the MFC, the establishment of a framework for DirectX applications. Keywords: MFC class library, DirectXSDK A, MFC class libr...

208: Addictive elements of the game (see how you made the game)
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209: Artificial intelligence in computer games production
With the implementation of computer games hardware efficiency and increased display resolution, etc., in the past, a lot of impossible or very difficult to achieve all of the computer games that have been completed successfully. Although a computer ...

210: On artificial intelligence
Magazine in December of last year, I had the game of artificial intelligence and artificial intelligence that explore some of the design published in a magazine did not think of a few days later, the network received from several readers asked about...

211: Ground depression
There are many 2D games skills to get better visual effect, so that a more attractive game. The most common is to use the Alpha Channel to make light, seems to be a rotten person ;-) We need to point something new ? Watch Starcraft, C & C II an...

212: Play music and audio player
In the Win32 environment, playing music way too much sound, but there is one thing in common: You do not need to spend a lot of efforts can be what you need. Continuity of theme-based, this period we focus on music and audio playback. □ Game sou...

213: The effect of the production of explosive
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214: Real-time strategy game in the routing
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215: Effects earth - water
(If the left side of this map does not appear, please wait a bit patient) The left to see this animation, you may not believe that it is actually done by computer, and this is the "wave" effects where the charm. This little animation from...

216: 16 BIT computing ALPHA mode
Hello, 16BIT ALPHA finally finishing out operations, if wrong, please advise everyone to criticize. How to? Fairly modest, right? Well, get on ALPHA special effects show in the application integration is one of the largest in the D3D hardware accele...

217: Effects earth - Gradient lines
Lines gradually fade as it is not delicate, smooth, but it can give people a different feel. If you've seen in AutoCAD R14, bringing the Quick Tour, you will know the lines gradually fade in fact sometimes more than charisma. Gradient lines is ...

218: Effects earth - Scroll Bitmap
Talk nonsense, take a look at the post-run effect: (If it does not, please be patient while the wait) Please forgive my time is limited, the details of programming I do not speak, and only tell us about the approximate method. In DirectX, the pag...

219: The future development trend of the game
Center game, with the PC Gamer, CGW's games and other famous sites, under the CNET (the famous www.news.com also CNET's site). Editor in chief of this site - at the E3 Expoafter the game for the future development of the forecast The indu...

220: Effects earth - Fade (true color mode)
English is the fade Fade in, Fade out. The former refers to an image from the black background showing through them slowly, which means that an image is to slowly disappear into the background to black. Almost all the games are used to this effect, ...


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