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21: Analysis of game engine (g)
Part 7: Network and online gaming environment Online games <BR> some years ago I remember sitting in GDC (Game Developers Conference) is responsible for the development of listening to X-Wing Vs TIE Fighter guy who entitled "immersed in ...

22: Game Engine Analysis (11)
Part of Article 11: the final chapter Front-end <BR> you have seen the menu system, you may understand the game shows the head (HUDs) are often overlooked in the game and experience some of defamation. Recently, this area gives the impression...

23: Game Engine Analysis (10)
Part 10: Artificial Intelligence and navigation (path found) Artificial intelligence (AI) We have spent above the other nine sections of the game engine, let us now go to a very interesting and important theme of artificial intelligence. Artificia...

24: Analysis of game engine (9)
Part 9: off-the-shelf products and custom game engine design tools, game specific themes Off-the-shelf products and custom design tools we <BR> part of Article 8 of this chapter to the scripting engine of many of the themes, we believe that t...

25: Analysis of game engine (h)
Section 8 parts: the script system <BR> Script system from the seventh part of the game came to the script network system, because it describes a story of opportunities, has recently been a lot of games. Needs in a controlled manner in order ...

26: Analysis of game engine (f)
Part 6: Sound System, audio APIs <BR> Sound system to play the game because of the variety and technological advances, sound and music in recent years in the game become more important with Chiang Kai-shek (the voice is a real game play featu...

27: Analysis of game engine (d)
Part 4: Modeling and animation, level detail The role of modeling and animation <BR> your role model in how the screen looks like, how easy to create them, texture, and animation for the modern game is trying to achieve the elimination of the...

28: Analysis of game engine (c)
Part 3: Memory use, effects and API Reflections on the memory usage <BR> let us consider today is how to use 3D graphics memory as well as how to use the will in the future. Today, the vast majority of 3D graphics cards to deal with 32-bit pi...

29: Analysis of game engine (b)
Part 2: 3D environment, light and texture Lighting world <BR> in the process of transformation is usually observed in space known as the coordinates of space, we encountered one of the most important operations: illumination calculation. It i...

30: Analysis of game engine (e)
Part 5: physical, sports, the effect of The construction of the world in the establishment of a <BR> often contain components of any 3D game, you eventually have to attempt to create a game in which actions have a 3D environment. I do not kno...

31: Analysis of game engine (a)
Part 1: Introduction Game Engine, 3D rendering and construction of the world Doom game <BR> introduced since the days since we have. DOOM is not just a great game, it also created a new programming model of the game: the game "engine.&qu...

32: OPENGL Study Notes 1
OPENGL graphics API is a lot of the library, professional that is called "graphical interface", so understand the API is the basis for later use OPENGL. In order to achieve the purpose of the use of these API, also need to master at least ...

33: How the projection of a texture
How the projection of a texture Original source: SGI OpenGL Tutorial Translation: Liang Pan. Xheartblue@etang.com Preface Translator: There are two classic shadow method: First, Shadow Volume. Second, Shadow Mapping. How to Light Mapping shadow ...

34: Network Robot (2 )---- development of the game's basic skills needed for the robot
When we tried a number of years by the Internet information resources brought about by the sweetness of the explosion, we began to find useful resources and effective use of these huge resources to worry about, more often, we are more like a fly int...

35: Excel version of Tetris
Less nonsense. Now I have more than a year ago in the Excel environment to achieve with the Russian box vba code available to everyone, is to develop a summary of office applications. Since the program is written in the last year, now seems a little...

36: Excel version of Snake sp1
Snake Last published procedures that have bug, in fact this procedure has been completed last year, the idea of blurring in the accession to the user interface when a bug. The slightly modified, we covered the following statement in the original ver...

37: Excel Snake game under
The last time we achieve in Excel, a game of Huarong, the use of Excel in a small number of attributes and functions, less than 100 lines to complete the statement. Snake we moved to the Excel, is not so easy. First of all, to resolve the issue of ...

38: Network Robot (1) - came to us quietly
First heard of the existence of the robot network is by the end of 2002, when the first time I heard GOOGLE query to the network statistics and resources, developed a network of specialized robots for GOOGLE in the world for their diligence througho...

39: Analysis of game engine 1-1
Analysis of game engine 1-1 Original Author: Jake Simpson Translator: the sea Email: GameWorldChina@myway.com Part 1: Introduction Game Engine, 3D rendering and construction of the world Introduction Doom game since we haveera. DOOM is not jus...

40: Analysis of the game engine 11
Analysis of the game engine 11 Original Author: Jake Simpson Translator: the sea Email: GameWorldChina@myway.com The first part of the final chapter 11 Front-end You have seen the menu system, you may understand the game shows the head (HUDs) ...


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