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61: Generic particle system design 1
Abstract: This article explains how to use C + + the Template developed to facilitate assembly, a wide range of applications for generic particle system, the development process used to Boost.Mpl and Boost.Random. Keywords: particle systems, generi...

62: Produced at both ends of the use of Photoshop background smooth convergence
Home: http://www.maxss.net Email: maxss.net @ 163.com In the development of a number of small game, often need to keep a rolling cycle of a background map in order to achieve the effect of movement (such as the racing game in the driveway or aircr...

63: "Windows Game Programming Master Skills" (second edition) Chapter 1 (Part Two)
Examples: FreakOut Indulge in the discussion in the relevant Windows, DirectX and 3D graphics before, we should pause, give you a complete look at the game - although a bit simple, but there is no doubt that a complete game. You will see a circle o...

64: "Windows Game Programming master skills" (second edition) Introduction
Andrè LaMothe the Shaying translation 2003.12 published 89 yuan China Electric Power Press This book describes the Windows environment required for game programming knowledge is used, the author is a well-known master of the game development And...

65: Civilization: Call of strength II (Call to Power II) source compiler
Yes, Activision has released the Call To Power © II of the source, you can here to download:) Activision first hehe ... thank you:) CIV series for the likes of me, I know that I believe the news when that is the sense of excitement, so the fi...

66: Introduction to OpenGL speed Baodian
Wrote CSDN C / C + + Foundation Classes version of a friend I do not know why, most recently asked questions Message Me is that more and more people, I am really busy, and now that you do not have personal time in the company's projects, at hom...

67: DX9 Update of HDRLighting Sample Analysis (2)
DX9 Update of HDRLighting Sample Analysis (2) On an analysis we come to the scene to the average brightness value. The following if we do not intend to do the effect of Star and Bloom, we can directly use the brightness value to adjust the final we...

68: DX9 Update of HDRLighting Sample Analysis (1)
DX9 Update of HDRLighting Sample Analysis (1) Here focuses on the entire rendering process, as HDR is not introduced. (The following is a flow chart) screen.width/2)this.width=screen.width/2" vspace=2 border=0> Let us take a look inside HDRLighting...

69: LOD based on large-scale outdoor scenes in real-time realistic rendering of the preliminary study PART I
Unable to upload a picture, see complete article www.gameres.com/Articles/Visual/3D/largeLOD.pdf gamehunter.3322.net/xpertsoft Chapter I: large-scale outdoor scene rendering About Section I: Indoor Vs. Outdoor Section II: Voxel Vs.LOD Section ...

70: Tang stone formation caused by the experience of feelings
Tang stone formation caused by the experience of feelings Author: Lava_Leon Today, after reading the sixth issue of the magazine GameSpot, Gamers plate which is described in Tang stone formation. His experience makes me want to say much. A develo...

71: The past few days me and my friends
The past few days me and my friends Author: Lava_Leon The past few days, "SARS" just some of the smoke died down, people once again to the outside world restored some confidence in our young People outside the campaign began. I take th...

72: From the data structure "map" to map routing game, from the "Star" in the inspired
Routing said, it will say A *. In fact, I am not very familiar with the A *, in a game seen reference books. The author made some use of A * Note: Do not use C-Map. Previous observation of "Star" in the routing of the characters, I think ...

73: 2 Introduction to GBA development
3. The first procedure GBA Now we begin our first GBA process. In this process we will be on the screen displays a picture. First of all, you set up a 240 * 160 size, 256-color bmp image, such as this: Called helloworld.bmp. Open just downloaded ...

74: 1 entry GBA development
GBA development portal About 1.GBA Game Boy Advanced (GBA) Nintendo of Japan launched in 2001, a 32-bit portable game machine. It focuses on portable game consoles and games in 2D-based (3D games are still good). GBA has a very high-performance ha...

75: Game Development Methodology for Small Development Teams
Game Development Methodology for Small Development Teams By Lorenzo Phillips Introduction If you have ever developed software for a company of adequate size, then you are probably familiar with the terminology used within the Software Development...

76: School Quest game in Japan (original)
School Quest game in Japan (original) Citation In the game world, it seems that computer games is no secret that technology, and electronic games has been the development of technology is a fan, all the game companies to develop electronic games t...

77: Random maze creation of virtual devices
Random maze creation of virtual devices /************************************************* ***** * Maze is a game often used to things, the previous maze need * * Wizards a room a room to hand-drawn, laborious and time-consuming, but once * * Th...

78: On the design of online games - server-side programming (1)
For lack of space and time constraints, this article can only introduce some of the knowledge, the main talk about how to design server-side part of the basic module. In addition, read this article requires a certain degree of UNIX Programming. Thi...

79: The production of plug-in online games as I can see (5.5)
I did not name the article called "plug-in the production of online games as I can see (6)" because this article six of the direction of future research is the content of network data packets, and this article is to be introduced to speed ...

80: The production of plug-in online games as I can see (5)
I have no plug-ins is they get to know how to speed up the production of one thing, and until recently also turned out the second half of 2001 issue of "programmers bound" in the """Research Notes," a memorable re-again...


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