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81: The production of plug-in online games as I can see (4)
Previously introduced type of action, the local modified the true sense of style plug is the plug-in, and today this article to introduce the Trojan horse-style plug-ins may be most like the horse it is to help people who do plug-ins to steal someon...

82: The production of plug-in online games as I can see (3)
Back to the action-style plug-ins we have made a resolution, action is the simplest type of plug-in, take a look at us now, more than the action of the plug-type plug-in - the local-style plug-in modification of the entire production process of the ...

83: Online games as I can see the plug-production (2)
On the back of the five types of plug-in to do a general summary of these different kinds of plug-ins you have a certain amount of understanding, followed by now (making more difficult) from shallow to deep to talk about plug-in I understand it some...

84: DirectX8.1 study of DirectDraw7 Notes (c)
First, under what circumstances should choose IDirectDrawSurface:: Blt method, the circumstances under which they should seek IDirectDrawSurface:: BltFast method. (This explanation is where the copy came from others, but I do not know correct or not...

85: DirectX8.1 study of DirectDraw7 Notes (b) under the
/ / Here is the news cycle, the root not the same as the ordinary procedure int APIENTRY WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) ( / / TODO: Place code here. MSG msg; HACCEL hAccelTable; / / Ini...

86: The production of plug-in online games as I can see (1)
In a few years ago, I saw other people playing online games with the use of the plug-in, as the programmer of my heart is not well, I would like to find out how this is going on in the end. Take some to study, have experience in small, out to share ...

87: DirectX8.1 study of DirectDraw7 Notes (b)
We are watching the procedure on the side, the program is the framework of the windows application to generate vc6 of the hello World rewritten. There is no explanation of the procedures in the Alt + Tab to switch after the first picture of the prob...

88: DirectX8.1 study of DirectDraw7 Notes (b) on
The last time, we have created the interface pointer DirectDraw7 are used DirectDrawCreateEx (NULL, (VOID **) & m_pDD, IID_IDirectDraw7, NULL); which is m_pDD from the definition of LPDIRECTDRAW7 m_pDD. In fact, there were a way to IdirectDraw a...

89: CPS2-FBA example-driven development
/ * CPS2-FBA "Mars Matrix" Driver Source * / # include "cps.h" / * Auther: WangMeng (HeartIcy@163.com )------- Changelog: 02/05/2003 Fixed Rominfo Type Error =..= 02/05/2003 Supported Janpan editor - needed Xor's Cracked02/05...

90: FBA CPS2-driven template preparation
/ * CPS2-FBA "- game name -" game drive * / # include "cps.h" / * important: ROM the size of values in accordance with the same type based on a single ROM maximum * / / * Start -> Definition controller * / / * STDINPUTINFOSPEC...

91: FinalBurn Alpha 2.9x driver in the CPS2 games to prepare
FinalBurn Alpha 2.9x CPS2 games in the preparation of the driver Author: Hu FinalBurn Alpha is the best CPS1 / 2 emulator, one of the more valuable is that it is completely open source. FinalBurn Alpha 2.93 from the beginning, FinalBurn Alpha Gro...

92: DirectX8.1 study of DirectDraw7 Notes (a)
Written in the past few days ago to amend the GDI-based game, due to slower machines, so the game is running very slow, so I decided to look into the DirectDraw with DirectX8.1 to the game changed a bit. Online friends have seen the information writ...

93: Core Ware
Core War Author / Glenn Strong translation / Bolidecaster Core War game by AK Dewdney in 1983, invented by him and David Jones in the achievement of the University of Western Ontario. In the May 1984 issue of the "Scientific American" pu...

94: DirectX8 programming guide -1
DirectX Tutorial 1: Getting Started DirectX Tutorial 1: Getting Started What you will need What you need to be prepared DirectX 8.0 SDK (Downloadable from http://msdn.microsoft.com/directx) DirectX 8.0 SDK (available from http://msdn.microsoft....

95: GBA explore diary (b)
GBA exploration diary (b) OBJ and OAM OBJ means of a wizard, or a small piece of that small piece of GBA in the picture. It is almost like BG. Only some of it is to small. It is also considered a layer. Such as GBA games on the RPG like to a perso...

96: GBA diary to explore (-)
GBA diary to explore (-) mode0-2 of the BG and VRAM GBA total VRAM of 96KB, in mode3-5 in, VRAM display memory with the same computer. A point on the screen corresponding to a display memory address. Can look at the following two functions are wr...

97: DirectX Learning Notes (b)
DirectX Learning Notes (b) happyfire 2002/8/11 here to talk about how to use DirectDraw to map the surface, including the creation of off-screen surface, palette settings, load a bitmap to the surface, transparent color, such as the page is missing....

98: DirectX Learning Notes (-)
Notes DirectX learning (-) HappyFire 2002/8/2 title in mind: to play a lot of games, can not help but germination of the idea of their own game, so in July of N from the Internet to collect more information. July 20 at the beginning of a few number ...

99: Matrix Class Template
This is a game I am doing the preparation of three-dimensional graphics processing in a matrix class template, you can have integer, floating point, and custom-order any type of matrix and determinant, and the definition of a number of commonly used...

100: See curse of domestic games, called the domestic producers of the article
Long time no speak, huh, huh. That do not have the time it is an excuse that is really too lazy. Forum is very pleased to see that flourish, perhaps because of the reason I do not rubbish it, anyway, this is a good sign. "Strange phenomenon&qu...


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