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101: Plug-game analysis
Analysis plug-in I plug-in technology for the analysis, as the internal structure of the game inside of each is different, do not explain here, I do not have such a terrific, all know, Ha ha! 1 First of all, the principle of plug-in game plug-in i...

102: Game map editor
The GUI Map Editor is based on the "game GUI menu package" (see: http://www.vchelp.net/itbookreview/view_paper.asp?paper_id=344) written. But it is not built on the need to understand the "game GUI menu package" basis, as long a...

103: Game initialization (2002.7.20 - 2002.7.31)
This is the result of a recent study! It is sharp, absolutely original! Ha ha! A joke! Simple games to play together! To do a more simple! ! ! However, many people played the game, the most wanted to have so few things: First, TMD how to cross the ...

104: 16-Bit Pixels (translation)
/************************************************* ***********************/ In this paper, the translator is simply to learn, it does not make any. Respect the original author, the translator has all the powers! Please reprint this, E-mail: linuxs...

105: Demonstrate the process of solving the maze
# define Labyrinth_StructH # pragma hdrstop typedef void __fastcall (__closure * TMyEvent) (int ID); const int EVENT_BACKDATE = 1; const int EVENT_OK = 3; const int STATE_PASS = 0; / / can const int STATE_PASSED = 1; / / tag has been passed c...

106: Snake source
In addition, this game may be related to CPU speed. ************************************************** ******************************** /******************************* COMMENTS ***************** *****************/ / * Snake_game.c / * It is a g...

107: DirectPlay Packet function
Online games now feature a large network is a part of living in WinSock / Socket above. However, Microsoft's DirectX SDK game development kit to provide the same functions of the network ---- DirectPlay. Of course, WinSock / Socket compared wit...

108: Game menu GUI package
The GUI engine (tentatively called the "engine" you are interested you can change their point even more beautiful Oh) I package the DirectDraw interface, and package types of the Midi and the Menu category. Use are as follows: / / The fo...

109: DirectX About SDL alternatives
DirectX About SDL alternatives What is SDL? That is, Simple DirectMedia Layer, using the LGPL license. Free cross-platform multimedia application programming interface For games, game development tools, simulator, sample presentations, multimedi...

110: Intro of the 512-byte Win32
Writing a 512b intro for Win32. upi / throb Since Windows was released no one could imagine that it's possible to make a 4kb intro for it. Time went on, and now coders write a lot of 4kb intros for Windows and some of them are even accelerated...

111: I prepared with a game delphi ---- Super Reversi v1.1, welcome to download
Download Address: http://www8.pconline.com.cn/download/download.phtml?id=94385 Or open http://www8.pconline.com.cn/download/swdetail.phtml?id=7958 And then point the link below (v1.1) Above is that the v1.0 Reversi you are familiar with, but al...

112: "Red Cliff" Learning Notes (a)
Have long heard that "Red Cliff" game is a pioneer in domestic games, and later heard that sales are not very good, they simply sell the source code, that is, the industry often say that the "G files." I spent a lot of hard work,...

113: Direct3D vs. OpenGL: A Comparison
Direct3D vs. OpenGL: A Comparison Summary This page is an informal attempt to summarize the main differences between SGI's OpenGL and Microsoft's Direct3D. First, each API is summarized in an attempt to bring a balanced presentation of the...

114: Seized gold bean game source code
Seized gold bean (Bantuni) source code Kim is my pick beans for the first game. This game is found in the Nokia 3310 Gold Edition PC beans, I always can not read the rules of the game. This is when I see 51 home games brother knows: the small bow...

115: Source of the Tower of Hanoi
This procedure is a Tower of Hanoi game procedures, with TURBO C 2.0 compiler to prepare and succeed, the game allows gamers to choose the number of plates (3-7). And the results of three games (YOU WIN; GAME OVER; YOU PLAY BAD), and the success of ...

116: Abbe School of routine Part 1: mode 13h
] :( Abe’s Demoschool )( Abe’s bag of tricks )。 [Statement]: I have the routine school Abbe (Abe's Demoschool) and Abbe's think-tank (Abe's bag of tricks) of the translation by the original author's consent. Abe’s ...

117: Abbe No. 0 of the routine part of the school: kingofark words
Abe's Demoschool Part 0 - kingofark's foreword Abbe the routine school 0 : kingofark 0 part: kingofark words ] [On the routines Abbe Abbe schools and think-tank] kingoark —— kingofark ——。 In fact, these data are interesting k...

118: Wave bitmap: Jeff Molofee (NeHe) of OPENGL Tutorial - Lesson XI
OPENGL Jeff Molofee (NeHe) of OPENGL Guide Section XI Translated by K E R C K E R Good! Demo ! For those who want to know I have made what a friend, you can at the end of the article to their list of links, download my meaningless first ...

119: Rough World: Jeff Molofee (NeHe) of OPENGL Guide - 10th Division
Jeff Molofee (NeHe) of OPENGL Guide 10th Division Translated by C K E R This lesson is by Lionel Brits (βtelgeuse) written. In this lesson we have only to explain the increase in code. Of course, only add the code written by the curriculum, t...

120: John Carmack and
[Translator, then: John Carmack who do not have I introduced you? Although cultural and social point of view, Quake is still in a marginal position, and rather controversial, but in terms of CG technology, Quake is a definite milestone. From about Q...


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